Silvia Buermann Territory Director Central Europe and Russia/CIS, App Annie How Mobile is Changing Rules of Gaming
Enric Pedró CMO, Lab Cave App Store Optimization (ASO) & Mobile Traffic Monetization
Jeff Tremblay Business Development Manager, Nutaku Publishing Rise of the Adult Gaming
Vadim Charugin Lead Game Designer, Pixonic Matchmaking in War Robots: Two Systems, Pros and Cons
Alexander Willink General Manager Berlin Studio, Voodoo Hypercasual – the Formula for Success in Creating Games for a Casual Audience
Lance James Head of Production, Versus.Evil Launching Your Game on Consoles
Ben Armstrong VP, Revenue+Ops, BlueStacks Global Reach – Finding the Next 100 Million Gamers
PANEL DISCUSSION How to Monetize Games in 2019: Challenges and Opportunities
PANEL DISCUSSION Hacking UA: Agency vs In-House Media-Buying
Joy Marianowicz Strategic Partner Manager, Facebook Instant Games
Alexander Krug CEO & Co-Founder, SOFTGAMES Mobile Entertainment Services How to Build a Successful Business With Messenger Games
Filipp Karmanov CEO, Black Snowflake Hypercasual + Messengers: Love at First Sight?
Łukasz Miądowicz Developer Relations Manager, Huuuge Games Rise of Hypercasual & Takeaways From Tap Tap Games
PANEL DISCUSSION Influencer Marketing
Deconstruction Workshop
Igor Pashchenko Global Gaming Client Partner, Alina Chernetsova, Client Solutions Manager, Facebook Crash Course on Facebook Marketing for Mobile Games
Kate Minogue Marketing Science Partner, Gaming EMEA, Facebook Strategic Considerations for Mobile Gaming Engagement Campaigns
Boris Kalmykov / Nathaniel Barker Sales Account Manager, Publisher SMB / Director of Business Development, Facebook Audience Network / Kolibri Games How to Monetize With Audience Network. Fireside Chat With Kolibri Games
Paul West VP EMEA, AppOnboard The Evolution (Past, Present & Future) of Mobile Apps and the App Store
Evgeny Marchenkov / Dmitriy Yugay CEO / CMO, AdSide Media How to Soft Launch Your Mobile Game on Facebook: A Step-by-Step Guide
Miikka Luotiot Head of 3rd Party Publishing, BoomBit The Real Work Begins After Featuring Ends
Nadine Sequeira Sham Programmatic Demand Lead, EMEA, MoPub Race to the Top: Mobile User Acquisition in 2019
Jane Artemova VP of Sales, Appness Snapchat & Appness Joint Session: Why Snapchat is a Must-have Item in the Marketer’s Toolbox?
Guy Bar Sade CEO, Simpool.io Users’ LTV Prediction and Optimization Through Game Economy Simulations
Dennis Makowsky Senior Online Marketing Manager, InnoGames Google UAC – Challenge or Opportunity?
Leonid Zhuravsky CEO, Mystery Tag How to Buy Traffic on Video Networks: Tips and Tricks, Developer’s Perspective
Yaron Avissar Chief Revenue Officer, TabTale 10 A/B Testing Lessons We Learned This Past Year
Ivan Nekrychyi Director of BI, Wargaming Mobile Building Real Time Game Analytics for Mobile
Philipp Karstaedt COO, META Games GmbH Make the Most of Your Publisher!
Alisa Chumachenko Founder and CEO, GOSU Data Lab Gaming Data Magic
Max Samorukov Founder, CEO, DataMagic Soft-Launches Detection Tool: Who Can Benefit From Discovering Them And How?
Arnold Nesis CEO, Composer, Capricia Productions LTD How We Turned a Sticky Note Into $500,000 (And Counting)
Demid Tishin Founding Partner, AllCorrect Sex, Drugs and Undead, or How to Fail Your Game in Every Possible Market
Vladimir Tomko Founder and CEO, Blockchain Cuties What Blockchain to Choose for Game Development
Bastian Bergmann Co-founder and COO, 12Traits Create Player-Centricity and Drive Player LTV With Psychological Data
Keith Kawahata Head of Mobile, Wargaming Mobile Fireside Chat