A Sound Designer designs, oversees, and implements a full range of audio features on a game project. The Sound Designer refines and alters these sounds until the desired quality and impact are achieved in the game. This requires in-depth communications with other team members to define the desired creative goals, a great ear to design and refine excellent audio and diligent attention to detail in the implementation of the sounds.
Here’s what you’ll be doing:
Design, edit, implement and test sound effects for the game.
Pro-actively determine audio needs for the game, and pro-actively address them
Participate in Audio Department initiatives and/or tool development.
Coordinate with game designers and the audio team to reach audio aesthetic goals.
Record, edit and track VO recordings to support production narrative efforts.
Other duties assigned as required.
The skills and experience we’re looking for:
Two or more years of related experience.
A minimum of one shipped AAA title in an audio/sound design capacity.
A bachelor’s degree in music or sound design is preferred.
Proficiency in designing creative, nuanced sound on schedule.
Proficiency in digital audio authoring software such as Reaper, Sound Forge, etc.
Experience with audio middleware (FMOD, Wwise)
Experience with game engine scripting.
Experience editing and/or arranging music.
Good understanding of the technical restrictions around video game audio including performance, memory management, streaming capabilities of game consoles, etc.
Studio recording experience.
Excellent written and verbal communication skills and problem-solving ability are essential.
Demonstrable passion for developing high quality audio and games.
Seek and be open to feedback and suggestions from others.
Be flexible and responsive to the needs of the team and value working relationships.
Make and stick to a realistic schedule.